Tetris Tower 3D - It’s Good, But Not Quite…
Filed under: Gaming, Other — Malcolm Owen @ 11:40 pm
Teris is a game loved the world over. Sold many millions, and could probably be the reason why the Nintendo Gameboy sold so well. Many incarnations of the game have been made in software form, including on the side of a building, but no-one has made a physical version of it until recently.
Tetris Tower 3D is software Tetris in physical form. You have real, actual Tetronimos to touch and maneuver, and a slotted clear tower to drop the pieces into. The side of the tower has a countdown timer with how long you have left to drop something inside before failing, and the next piece you need to drop is displayed at the bottom, with the one after that flashing. 2 player games are good with it, consisting of either getting the most lines in a game, or by trying to force your opponent through the top line of the tower, which when playing with people not completely au fait with the Tetris concept, it’s great.
However, there are a few problems. Such as the fact that in the actual game, you can place pieces under overhanging blocks, which you cannot do since you can only drop items in.
Also, in the software version, once you make a line across it disappears from play allowing you to fill the gaps you have left in the wall underneath. Due to things like the laws of physics getting in the way (like the sudden disappearance of matter), this cannot be done here.
Tetris Tower 3D is a good idea in theory, and a damn good attempt in practice. It is let down by things that cannot be avoided in real life, but with adapted play, it’s still fairly alright, especially as an introduction to non-Tetris players.
[Tetris Tower 3D is available at various toy related destinations on the Internet, but I bought mine from Argos at half price, instore]








